PVP
From ESOpedia
Contents |
Xanada
There`s the Mount Xanada Map
Starting from Chauncy Npc Realm 5, Xanada is a free for all PvP zone where the Infamy does not exist and where you wont lose any experiences points.
Like all the other "Gate to an other World" youll need Map to enter Xanada.
In this case: War Declaration :
Demon
Heaven
Pick up the map from the Dweller of Vacuity.
These maps are available at 11am-2pm, 6pm-8pm, 8pm-10pm server time.
You can only pick up 3 maps a day
Opposing two side of the "Force" player's who take part of the fight will have 1 share goal : Win
In Order to win youll have to either :
Kill the Chief general Boss of the other Faction
Or survive the entire period with more point(100pt/player kill)
When you enter, you will be a few feet from your re-spawn point.
Here is located a Profiteer supplier(NPC) that can sell you potion buffs for dragon coins
In Order to get dragon coin, you will have to exange gems and chest as a quest from Profiteer supplier
Gem give 100 dragon coin (get by killing a player)
Chest give 40 dragon coin (get by killing Soldier of the enemy faction)
A crossbow (this is your protection from enemy players who try to spawn camp), and a
Second NPC [Heaven or Daemon]Supervisor, that gives you quests 1 to 5.
1 Face to Face Encounter - kill one member from the opposite team and get 1 event token
2 Hero Out For Blood - kill five members of the opposite team and get 2 event tokens
3 Only Hope - kill 10 members of the opposite team and get 4 event tokens and a money bag
4 Backbone - kill 5 soldiers of the opposite side and get 2 event tokens
5 Extraordinary Guardian - kill 20 soldiers of the opposite side and get 4 event tokens and a money bag
Theres a Third NPC right before the Giant Gates on each side That can give you 4 more quest
Its Called by the side you choose and will swap when you change side :
NPC name : [Heaven/Daemon] Vanguard
Quest : Guard at the Front
- Keep her alive for the next 15min
a The First Period : 1 Event Token
b The Second Period : 2 Event Token
c The Third Period : 3 Event Token
d The Last Period : 4 Event Token
NOTE : you can only do these quests once, on each side /day
Buff
Strategy
Dominance points
Battle of Xanada
Win: 1500 points
Lose: 500 points
2 Kills: 150 points
10 Kills: 250 points
20 Kills: 350 points
50 Kills: 400 points
100 Kills: 500 points
| Points | Titles | Axe | Token | Item |
| 500 | Green Recruit | |||
| 2000 | Brave Squire | |||
| 6000 | Courageous Warrior | | ||
| 13500 | Devoted Knight | |||
| 28000 | Guardsman Elite | | | |
| 42000 | Protector Elite | |
| |
| 75000 | Imperial Elite | | |
|
| 112500 | The King's Sword |
| ||
| 195000 | Conqueror of Nations | | ||
| 315000 | Stalwart of the Sky | |||
| 520000 | Vanguard of Angels | | ||
| 810000 | Heavenly General | |||
| 1200000 | Divine Power | | ||
| 1920000 | God of War | |||
| 2520000 | Legend Among Immortals | |||
| 3240000 | Destroyer of Spirits | |||
| 4320000 | Herald of the Apocalypse | |||
| 6000000 | Fist of Heaven |
Arena
PK System
Level Limit
New players cannot take part in PvP, and are unable to be attacked by other players. PvP will be available when your character reaches level 45. When a player hits level 45 YOU CAN BE PKED AT ANYTIME OUTSIDE OF A "SAFEZONE (safezones are towns)
-NOTE-: You can avoid being pked simply by moving over to a PvE Realm. PvE Realms are of the following:
- 1
- 2
- 3
- 4
- 7
- 9
- 11
- 13
- 15
Stay clear of the following realms if you do not wish to be involved with PK or PvP These Realms are PvP:
- 5
- 6
- 8
- 10
- 12
- 14
PvP Settings
Click the PvP Settings button beside your character avatar to adjust the settings.
* Alliance: Check to avoid attacking Alliance colleagues. * Clan: Check to avoid attacking Clan members. * White Name: Check to avoid attacking white-named players. * Red/Orange Name: Check to avoid attacking red-named and orange-named players.
-Note-You can also directly attack a player by holding CTRL(control) key.
* Unchecking any of these mean you are capable of attacking the specified category.
Colors of Name
The colors of a player's name show the player's PvP status.
* White Named: Players without PvP penalty such as Infamy. Killing white-named players
will increase your Infamy level. * Red/Pink Named: You become these colors after killing a white-named player, you obtain
an amount of infamy according to the players level. Killing a Red/Pink named player will
not increase your Infamy level. Red named players usually tend to kill a lot of people.
Most likely, you will die. This is mainly because of their fully geared characters and
their E-egos. Most of the time people PK just for fun. If you PK enough, your name will go
from Pink->Red->Very Dark Red. * Orange Named: After attacking a white named player, your name will become orange.
This color will fade away eventually if you stop hitting them or fly away. If you continue
to hit someone your name will not change back to white. If an orange named player is
killed by a white named player, the white named player will NOT gain Infamy. Red name
players will gain Infamy regardless of who is killed.
CAUTION #1: The lower your victim's level is, the more Infamy you will receive.
CAUTION #2: Ordering your pet to attack another player WILL give you a orange name. If that player is killed you WILL obtain a red name.
PvP Penalties
* 1. A red-name will drop in-Bag and equipped items each time she/he dies. * 2. A red-name will lose 5% EXP each time she/he dies until the EXP reaches 0. * 3. A red-name will move slowly when her/his Infamy is over 5. * 4. A red-name will lose Mana easily in PvP when her/his Infamy is above 5. * 5. A red-name will be attacked by the guard of every town or city.
TIP #1: You have a TAB key, that means USE IT. The tab key allows you to switch targets without having to click on them. This is very useful for PKing and/or killing monsters.
Other Facts and Details
* 1. A player will drop items when she/he is killed in PvP. A player will not drop
anything when she/he is killed by monsters. * 2. Generally a player will not lose EXP or Spirit when she/he is killed in PvP. * 3. Any characters levels 1-9 will not lose EXP when she/he is killed by monsters. * 4. After being killed by a monster, the player will lose 5% EXP and 5% Spirit if they
choose to return to the town. If the character is revived by another player, the loss of
EXP will be determined by the capability of the utilized reviving skill. * 5. Scapemonkies free your character of all the penalties when your character dies. * 6. NPC functions are always available. Even the worst PvP status will not stop the
NPC's from offering you services. * 7. Items dropped in PvP will not be protected. Anyone can pick them up. * 8. Scapemonkies can be stacked for up to 99 per slot. * 9. If you are white named and get pked there is a 1% chance you will drop an item
REGARDLESS IF YOU HAVE PROTECTION ON OR NOT. *10. For bound items, you can not drop them. (That's why you'll notice a lot of higher
leveled players with bound diplomatic weapons and armor on. That is because they can't
drop it upon death.)
