Conjurer

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Contents

Overview

Spell caster(offensive). Uses offensive and manipulation spells. Can also cast damage-increasing buffs. Wears light armor and equips amulets.

Background

Conjurer - the Emissary of Endless Elements

Conjurers are professional scholars of all phenomena in existence, which is nothing more than various manifestations of the two primal elements of Yin and Yang. Fire, Ice, and Lightning are all at their disposal. A Conjurer was once witnessed summoning a rain of flames on the battlefield. Talis Ganron was the first controller of elements, and is recognized as the guardian of all Conjurers. Ganron once helped Ori Hijnig during the Great Wars. Conjurers take the Way of the Hermit as their guiding doctrine. As followers of Yin-Yang, Conjurers gradually accepted Xux as the spiritual leader of their acts.

Origin: Hermitism

Guardian: Talis Ganron, Aware of Vacuity

Worship: Xux, The Ancient

Features: Conjurers are masters of elemental spells. The Unda and Pyra damage they deal is deadly. However, their weak Health and Defense limits their combat styles and shapes them into ranged attackers who are fragile against melee fighters. Conjurers tend to focus on improving offensive capabilities. Improving a Conjurer's Intellect, Pyra Affinity, and Unda Affinity would be a good choice.

Skills List

Kindle Kite
Snore Stork
Embernado
Sprint
Pheno Barrier
Static Spark
Phoenix Flare
Kylai's Kiss
Icy Meditation
Glacial Wrath
Reef Fizz
Conjure Ethershard
Celestial-Duty
Lucky Luck
Fleece Charm
Saintly-Vanguard
Eternal Law
Double Dragon Smash
Immortal-Freedom
Phoenix and Lotus
Starchild-Everlasting
Astral-Traveler
True-Humanity
Soul-Nourish Life

Class Specific Ethyr Skills

Shiver Gust
Ethereal Embrace
Day of Reckoning
Primordial Shell
Scalen Gush
Invoke the Spirit

Weapons and Armor

Conjurer Weapons

Conjurer Headwear

Conjurer Bodywear

Conjurer Footwear

Strategy

Conjurer Strategy